TraderPeasant · New Camp
Jeremiah
Peasant of the New Camp. A trader you can buy from and sell to, carrying 18 goods.
- Camp
- New Camp
- Role
- Peasant
- In stock
- 18 goods
Buys & sells
18 goodsWeapons
Food & potions
Keys

Lockpick
Keys
15x6
Goods
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Where to find Jeremiah
Talks about
Combat
Their stats
Level 8+80 XP124
Health
35
Strength
13
Dexterity
75
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedJeremiah's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Jeremiah in 3 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 3 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Jeremiah's health at Gothic.
Shortsword (35 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Shortsword
Equipped weapon
24
Rice
Carried
x5
Pure alcohol
Carried

Tumbler
Carried

Ore Nugget
Carried
x15
Rice Schnapps
Carried
x2
These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.










