TraderMercenary · New Camp
Cipher
Mercenary of the New Camp. A trader you can buy from and sell to, carrying 19 goods.
- Camp
- New Camp
- Role
- Mercenary
- In stock
- 19 goods
Buys & sells
19 goodsFood & potions
Keys

Lockpick
Keys
15x8
Trophies
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Where to find Cipher
Talks about
Combat
Their stats
Level 10+100 XP2 000
Health
150
Strength
150
Dexterity
2 000
Mana
2 000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedCipher's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Cipher in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Cipher's health at Gothic.
Bloodfly Sting (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Bloodfly Sting
Equipped weapon
106
Lockpick
Carried
x3
Ore Nugget
Carried
x23
Rice
Carried

Rice Schnapps
Carried
x2
Torch
Carried
x2
Essence of Healing
Carried

Plate
Carried

Razor
Carried

Tumbler
Carried

Wolf's claws
Carried

Longbow
Carried

Arrow
Carried
x20
These are the items Cipher actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.










