TraderWater Mage · New Camp
Riordian
Water Mage of the New Camp. A trader you can buy from and sell to, carrying 13 goods who also trains Mana.
- Camp
- New Camp
- Role
- Water Mage
- In stock
- 13 goods
Buys & sells
13 goodsFood & potions

Essence of Healing
Food & potions
25x8
Essence of Magic Energy
Food & potions
24x6
Mild Healing Herbs
Food & potions
16x12
Raven Herbs
Food & potions
13x10
Grave Moss
Food & potions
10x4
Lunanaceae
Food & potions
6x4
Solanaceae
Food & potions
6x4
Flame Thorn
Food & potions
5x6
Water
Food & potions
4x8
Hellcap
Food & potions
3x8
Goods

Remedy
Goods
50
Molerat grease
Goods
5x3
Lab flask
Goods
2x10
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Also teaches
1 skillWhere to find Riordian
Combat
Their stats
Level 50+500 XP2 000
Health
150
Strength
150
Dexterity
2 000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedRiordian's own protection values per damage channel - what your hits are reduced by. The KDW armour above is their gear.
Their weapon
No signature weapon is recorded for Riordian, so the matchup below uses their stats and a typical KDW weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Riordian in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Riordian's health at Gothic.
Unarmed (fists) (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Extract of Magic Energy
Carried
x4
Ball Lightning
Carried

Lab flask
Carried

Syrianic oil
Carried

Mercury
Carried

Ore Nugget
Carried
x9
These are the items Riordian actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









