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HoratioNew Camp

Peasant · New Camp

Horatio

Peasant of the New Camp. Speaks to the player.

Has dialogueStart
Camp
New Camp
Guild
Peasant
Routines
1

Where you find Horatio

Location of Horatio on the overworld map

Location

Region
New Camp
On overworld Yes

Teaches

1 skill

Mentioned in conversation

1 person

Combat

Their stats

Level 9+90 XP

136

Health

45

Strength

11

Dexterity

105

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Horatio's own protection values per damage channel - what your hits are reduced by.

Their weapon

CutterSignature
Damage
15
Damage type
Edge
Needs Strength
10
Worth
18

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous55 per hit·3 hits to drop

You drop Horatio in 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Horatio's health at Gothic.

Horatio's Edge protection-5
Their hit on you55

Cutter (45 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Horatio actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
29
Hero scenes
18
Dialogue topics
17

Conversations

9 topics
Hmm ... all right. I swore to never attack anyone again, but teaching someone is different. 3 lines
  1. Hmm ... all right. I swore to never attack anyone again, but teaching someone is different.
  2. I WILL take on the Ricelord. If you help me.
  3. I'm listening.
Hm. Say I could - what would you use your strength for? 2 lines
  1. Hm. Say I could - what would you use your strength for?
  2. Can you teach me to get stronger?
And before you know it, you have another bastard on your hands. No ... I won't teach you. 2 lines
  1. And before you know it, you have another bastard on your hands. No ... I won't teach you.
  2. To make sure the bastards here respect me.
The best self defense is runnin' away. Crackin' skulls won't make you any happier. 2 lines
  1. The best self defense is runnin' away. Crackin' skulls won't make you any happier.
  2. To defend myself.
Hmm ... you wouldn't be the first to try that. 2 lines
  1. Hmm ... you wouldn't be the first to try that.
  2. To take on the Rice Lord and his goons.
Sure. And remember: use this for a just cause. And ONLY for that.2 lines
  1. Sure. And remember: use this for a just cause. And ONLY for that.
  2. That was useful. Thanks.
I'm not going to. Unless you came up with a better reason?2 lines
  1. I'm not going to. Unless you came up with a better reason?
  2. About you teaching me ...
Thought so.2 lines
  1. Thought so.
  2. I haven't.
I have. I want to take on the Rice Lord and his goons. 1 line
  1. I have. I want to take on the Rice Lord and his goons.

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