New CampPeasant · New Camp
Horatio
Peasant of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Peasant
- Routines
- 1
Where you find Horatio
Teaches
1 skillMentioned in conversation
1 personCombat
Their stats
Level 9+90 XP136
Health
45
Strength
11
Dexterity
105
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedHoratio's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Horatio in 3 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 3 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Horatio's health at Gothic.
Cutter (45 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Cutter
Equipped weapon
18
Rice
Carried
x3
Plate
Carried

Rice Schnapps
Carried
These are the items Horatio actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 29
- Hero scenes
- 18
- Dialogue topics
- 17
Conversations
9 topicsHmm ... all right. I swore to never attack anyone again, but teaching someone is different. 3 lines
- Hmm ... all right. I swore to never attack anyone again, but teaching someone is different.
- I WILL take on the Ricelord. If you help me.
- I'm listening.
Hm. Say I could - what would you use your strength for? 2 lines
- Hm. Say I could - what would you use your strength for?
- Can you teach me to get stronger?
And before you know it, you have another bastard on your hands. No ... I won't teach you. 2 lines
- And before you know it, you have another bastard on your hands. No ... I won't teach you.
- To make sure the bastards here respect me.
The best self defense is runnin' away. Crackin' skulls won't make you any happier. 2 lines
- The best self defense is runnin' away. Crackin' skulls won't make you any happier.
- To defend myself.
Hmm ... you wouldn't be the first to try that. 2 lines
- Hmm ... you wouldn't be the first to try that.
- To take on the Rice Lord and his goons.
Sure. And remember: use this for a just cause. And ONLY for that.2 lines
- Sure. And remember: use this for a just cause. And ONLY for that.
- That was useful. Thanks.
I'm not going to. Unless you came up with a better reason?2 lines
- I'm not going to. Unless you came up with a better reason?
- About you teaching me ...
Thought so.2 lines
- Thought so.
- I haven't.
I have. I want to take on the Rice Lord and his goons. 1 line
- I have. I want to take on the Rice Lord and his goons.







