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Baal Isidro Trader

Novice · New Camp

Baal Isidro

Novice of the New Camp. A trader you can buy from and sell to, carrying 4 goods.

Camp
New Camp
Role
Novice
In stock
4 goods

Buys & sells

4 goods

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Baal Isidro

Location of Baal Isidro on the overworld map

Location

Camp
New Camp
On overworld
Yes

Combat

Their stats

60

Health

6

Strength

Gothic difficulty values - Novice and Hard rescale them in-fight.

Worn armour

Confirmed
Novice's ArmorNovice armour
Edge5
Blunt5
Point0
Energy3
Fire3
Ice3
Wind3

The armour Baal Isidro wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Withered AxeSignature
Damage
13
Damage type
Edge
Needs Strength
9
Worth
12

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Baal Isidro in 2 hits; they drop you in 6.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Baal Isidro's health at Gothic.

Baal Isidro's Edge protection-5
Their hit on you14

Withered Axe (6 Strength) drops you in 6 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Baal Isidro actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the New Camp