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Cronos Trader

Water Mage · New Camp

Cronos

Water Mage of the New Camp. A trader you can buy from and sell to, carrying 23 goods who also trains Mana.

Camp
New Camp
Role
Water Mage
In stock
23 goods

Buys & sells

23 goods

Runes & scrolls

  • Inscription for Transform into Lurker

    Runes & scrolls

    340
  • Transform into Bloodfly

    Runes & scrolls

    70x2
  • Transform into Wolf

    Runes & scrolls

    55
  • Transform into Molerat

    Runes & scrolls

    40x2
  • Transform into Scavenger

    Runes & scrolls

    40
  • Inscription for Healing

    Runes & scrolls

    20
  • Healing

    Runes & scrolls

    10x2
  • Light

    Runes & scrolls

    5x3

Books & documents

  • Words of the Gods - Volume 1

    Books & documents

    100
  • Words of the Gods - Volume 2

    Books & documents

    100
  • Words of the Gods - Volume 3

    Books & documents

    100
  • First circle of magic

    Books & documents

    50
  • Map of the New Camp

    Books & documents

    40
  • The circle of Novices

    Books & documents

    25

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Also teaches

1 skill

Where to find Cronos

Location of Cronos on the overworld map

Location

Camp
New Camp
On overworld
Yes

Combat

Their stats

Level 60+600 XP

2 000

Health

150

Strength

150

Dexterity

2 000

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Water RobeWater Mage armour
Edge150
Blunt150
Point150
Energy150
Fire150
Ice150
Wind150

Cronos's own protection values per damage channel - what your hits are reduced by. The KDW armour above is their gear.

Their weapon

No signature weapon is recorded for Cronos, so the matchup below uses their stats and a typical KDW weapon as a guide.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous1 per hit·2000 hits to drop

You drop Cronos in 2000 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

1

per connecting swing · 2000 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Cronos's health at Gothic.

Cronos's Edge protection-150
Their hit on you153

Unarmed (fists) (150 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Cronos actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the New Camp