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Silas Trader

Mercenary · New Camp

Silas

Mercenary of the New Camp. A trader you can buy from and sell to, carrying 18 goods.

Camp
New Camp
Role
Mercenary
In stock
18 goods

Buys & sells

18 goods

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Silas

Location of Silas on the overworld map

Location

Camp
New Camp
On overworld
Yes

Combat

Their stats

Level 19+190 XP

220

Health

80

Strength

60

Dexterity

160

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge32
Blunt33
Point25
Energy20
Fire20
Ice28
Wind18

Silas's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.

Their weapon

Silas' AxeSignature
Damage
55
Damage type
Edge
Needs Strength
45
Worth
202

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous28 per hit·8 hits to drop

You drop Silas in 8 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

28

per connecting swing · 8 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Silas's health at Gothic.

Silas's Edge protection-32
Their hit on you130

Silas' Axe (80 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Silas actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the New Camp