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Gor Na TothSwamp Camp

TPL · Swamp Camp

Gor Na Toth

TPL of the Swamp Camp. Speaks to the player.

Has dialogueStart
Camp
Swamp Camp
Guild
TPL
Routines
1

Where you find Gor Na Toth

Location of Gor Na Toth on the overworld map

Location

Region
Swamp Camp
On overworld Yes

Teaches

4 skills

Combat

Their stats

160

Health

16

Strength

Gothic difficulty values - Novice and Hard rescale them in-fight.

Worn armour

Confirmed
Templar's ArmorTemplar armour
Edge20
Blunt20
Point0
Energy6
Fire6
Ice6
Wind6

The armour Gor Na Toth wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Custodian's BladeSignature
Damage
71
Damage type
Edge
Needs Strength
56
Worth
1404

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous40 per hit·4 hits to drop

You drop Gor Na Toth in 4 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

40

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Gor Na Toth's health at Gothic.

Gor Na Toth's Edge protection-20
Their hit on you82

Custodian's Blade (16 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Gor Na Toth actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
0
Hero scenes
12
Dialogue topics
5

Conversations

4 topics
Cor Angar spoke to you? What did he say?1 line
  1. Cor Angar spoke to you? What did he say?
I see. He must have a high opinion of you - he hardly speaks to anybody.3 lines
  1. I see. He must have a high opinion of you - he hardly speaks to anybody.
  2. It's a great honor that he noticed you at all. The last time he dayned to speak to me was two months ago - can you believe it?
  3. He told me to return once I'm a templar.
... What? Oh, oh, I see. His wish shell be me command! 3 lines
  1. ... What? Oh, oh, I see. His wish shell be me command!
  2. Onwards, Gor Na Toth! A holy quist awaits you!
  3. Just how much he HATES those pesky swampsharks.
What? No, never! He would never say that, not about ME!2 lines
  1. What? No, never! He would never say that, not about ME!
  2. Only that you're unworthy of a templar's armor.

More of the Swamp Camp