Swamp CampGUR · Swamp Camp
Baal Tyon
GUR of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- GUR
- Routines
- 8
Where you find Baal Tyon
Combat
Their stats
300
Health
30
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next.
Their weapon
No signature weapon is recorded for Baal Tyon, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Baal Tyon in 6 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Baal Tyon's health at Gothic.
Unarmed (fists) (30 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Fist of Wind
Carried

Extract of Magic Energy
Carried
x4
Green Novice
Carried
x3
Northern Dark
Carried
x2
These are the items Baal Tyon actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 0
- Hero scenes
- 5
- Dialogue topics
- 5






