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Baal TondralSwamp Camp

GUR · Swamp Camp

Baal Tondral

GUR of the Swamp Camp. Speaks to the player.

Has dialogueCallsleeperCampDividedOwnershipStart
Camp
Swamp Camp
Guild
GUR
Routines
4

Where you find Baal Tondral

Location of Baal Tondral on the overworld map

Location

Region
Swamp Camp
On overworld Yes

Combat

Their stats

300

Health

30

Strength

Gothic difficulty values - Novice and Hard rescale them in-fight.

Typical GUR armour

Not confirmed
Novice's ArmorNovice armour
Edge5
Blunt5
Point0
Energy3
Fire3
Ice3
Wind3

Typical GUR kit, shown as a guide. The exact armour varies from one GUR to the next.

Their weapon

No signature weapon is recorded for Baal Tondral, so the matchup below uses their stats and a typical GUR weapon as a guide.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous55 per hit·6 hits to drop

You drop Baal Tondral in 6 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 6 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Baal Tondral's health at Gothic.

Baal Tondral's Edge protection-5 (typical)
Their hit on you33

Unarmed (fists) (30 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Baal Tondral actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
0
Hero scenes
7
Dialogue topics
7

Conversations

4 topics
Who is it? This bag of bones?4 lines
  1. Who is it? This bag of bones?
  2. Hmm ... I don't see much zeal in his eyes.
  3. Master, I found someone who wishes to speak to you.
  4. His name is Dusty.
You. You look like a man who has not yet surrendered his life to the ore barons. 9 lines
  1. You. You look like a man who has not yet surrendered his life to the ore barons.
  2. No ... you look like a seeker. Someone on a quest to find the one true faith. Oh, yes ... every night, you feel it: that fire in your soul, stealing your rest.
  3. But it is a welcome fire, for without it, you would have never begun to doubt the lies of the ore barons. For that is all they are.
  4. Lies, meant to dominate the spirits of the weak-willed! But not you, no! Your faith is stronger than their lies will ever be!
  5. So, I say, surrender! Surrender to your relentless longing for freedom, and don't let them tell you it's in vain! No! Let it guide your spirit, let it fill you like a blaze of gold!
  6. And yes, I can feel your fear. But there is no other way, for to deny your longing means to deny your soul. Stop living in the shadow of your fears!
  7. The Sleeper WILL awaken, and he will grant you the freedom you've been longing for, just as he will sweep away all the unbelievers!
  8. Like filth washed away by the wrath of a deluge, he will wipe them all from the face of this earth. And, oh, they will weep, they will beg, and they will repent, but by then, it will be too late!
  9. They will pay the price for their ignorance. And they will pay it in blood.
Then you shall have it, for you proved yourself worthy. Tell Cor Kalom you have my blessing.2 lines
  1. Then you shall have it, for you proved yourself worthy. Tell Cor Kalom you have my blessing.
  2. Master, I seek admission into your ranks. And I need your blessing.
Ah, so you've familiarized yourself with our rules. Good.4 lines
  1. Ah, so you've familiarized yourself with our rules. Good.
  2. I sense great spiritual potential within you. Yes ... you could become a valuable member of our community.
  3. That is why I spoke to you. To give you a chance to prove yourself.
  4. Hey, you spoke to me! Does that I mean I can talk to you now?

More of the Swamp Camp