TrainerTemplar · Swamp Camp
Gornatoth
Templar of the Swamp Camp. Spend your learning points here to study Dexterity, Mana, Strength, One Handed.
- Camp
- Swamp Camp
- Role
- Templar
- Teaches
- 4 skills
Teaches
4 skills- Raises Dexterity

Dexterity
AttributesDexterity represents your mastery, balance and control over your body.
1 learning point per attribute point.
- Raises Mana

Mana
AttributesMana fuels your magical abilities.
1 learning point per attribute point.
- Raises Strength

Strength
AttributesStrength expresses your physical prowess.
1 learning point per attribute point.

One Handed
Weapon skillGoverns your effectiveness with one-handed weapons, unlocking advanced techniques like combos, parries, and critical strikes as your skill improves.
- Untrained-
- TrainedLearning points + ore
- MasterLearning points + ore
Two tiers - Trained, then Master - paid in learning points and ore.
Where to find Gornatoth
Combat
Their stats
160
Health
16
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Worn armour
ConfirmedThe armour Gor Na Toth wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Gor Na Toth in 4 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
40
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Gor Na Toth's health at Gothic.
Custodian's Blade (16 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Custodian's Blade
Equipped weapon
1404
Torch
Carried

Green Novice
Carried
These are the items Gor Na Toth actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


