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MelvinSwamp Camp

Citizen · Swamp Camp

Melvin

Citizen of the Swamp Camp. Speaks to the player.

Has dialogueCampDividedConfrontationOwnershipStartWaitDusty
Camp
Swamp Camp
Guild
Citizen
Routines
5

Where you find Melvin

Location of Melvin on the overworld map

Location

Region
Swamp Camp
On overworld Yes

Combat

Their stats

Level 6+60 XP

100

Health

25

Strength

15

Dexterity

65

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Digger's TrousersDigger armour
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Melvin's own protection values per damage channel - what your hits are reduced by. The Citizen armour above is their gear.

Their weapon

ClubSignature
Damage
5
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Melvin in 2 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Melvin's health at Gothic.

Melvin's Edge protection-5
Their hit on you25

Club (25 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Melvin actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
40
Hero scenes
3
Dialogue topics
2

Conversations

1 topic
Did you? Well, then tell him to get over himself. 3 lines
  1. Did you? Well, then tell him to get over himself.
  2. Wait, I know Dusty. I spoke to him once.
  3. I'll tell him that.

More of the Swamp Camp