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Torrez Trader

Fire Mage · Old Camp

Torrez

Fire Mage of the Old Camp. A trader you can buy from and sell to, carrying 29 goods who also trains Mana, Circle of Magic.

Camp
Old Camp
Role
Fire Mage
In stock
29 goods

Buys & sells

29 goods

Runes & scrolls

  • Healing

    Runes & scrolls

    500
  • Fire Bolt

    Runes & scrolls

    300
  • Inscription for Transform into Lizard

    Runes & scrolls

    160
  • Transform into Bloodfly

    Runes & scrolls

    70x2
  • Inscription for Fire Bolt

    Runes & scrolls

    60
  • Transform into Wolf

    Runes & scrolls

    55
  • Transform into Molerat

    Runes & scrolls

    40x2
  • Transform into Scavenger

    Runes & scrolls

    40
  • Fire Bolt

    Runes & scrolls

    20x14
  • Healing

    Runes & scrolls

    10x6
  • Light

    Runes & scrolls

    5x12

Books & documents

  • Words of the Gods - Volume 1

    Books & documents

    100
  • Words of the Gods - Volume 2

    Books & documents

    100
  • Words of the Gods - Volume 3

    Books & documents

    100
  • First circle of magic

    Books & documents

    50
  • The circle of Novices

    Books & documents

    25

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Also teaches

2 skills

Where to find Torrez

Location of Torrez on the overworld map

Location

Camp
Old Camp
On overworld
Yes

Combat

Their stats

Level 40+400 XP

352

Health

40

Strength

40

Dexterity

100

Mana

65

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Fire RobeFire Mage armour
Edge10
Blunt10
Point7
Energy20
Fire80
Ice20
Wind20

Torrez's own protection values per damage channel - what your hits are reduced by. The Fire Mage armour above is their gear.

Their weapon

No signature weapon is recorded for Torrez, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous50 per hit·8 hits to drop

You drop Torrez in 8 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

50

per connecting swing · 8 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Torrez's health at Gothic.

Torrez's Edge protection-10
Their hit on you43

Unarmed (fists) (40 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Torrez actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the Old Camp