TraderFire Mage · Old Camp
Torrez
Fire Mage of the Old Camp. A trader you can buy from and sell to, carrying 29 goods who also trains Mana, Circle of Magic.
- Camp
- Old Camp
- Role
- Fire Mage
- In stock
- 29 goods
Buys & sells
29 goodsRunes & scrolls

Healing
Runes & scrolls
500
Fire Bolt
Runes & scrolls
300
Inscription for Transform into Lizard
Runes & scrolls
160
Transform into Bloodfly
Runes & scrolls
70x2
Inscription for Fire Bolt
Runes & scrolls
60
Transform into Wolf
Runes & scrolls
55
Transform into Molerat
Runes & scrolls
40x2
Transform into Scavenger
Runes & scrolls
40
Fire Bolt
Runes & scrolls
20x14
Healing
Runes & scrolls
10x6
Light
Runes & scrolls
5x12
Food & potions

Essence of Healing
Food & potions
25x8
Essence of Magic Energy
Food & potions
24x6
Mild Healing Herbs
Food & potions
16x12
Raven Herbs
Food & potions
13x10
Grave Moss
Food & potions
10x4
Lunanaceae
Food & potions
6x4
Solanaceae
Food & potions
6x4
Flame Thorn
Food & potions
5x6
Water
Food & potions
4x8
Hellcap
Food & potions
3x8
Books & documents

Words of the Gods - Volume 1
Books & documents
100
Words of the Gods - Volume 2
Books & documents
100
Words of the Gods - Volume 3
Books & documents
100
First circle of magic
Books & documents
50
The circle of Novices
Books & documents
25
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Also teaches
2 skillsWhere to find Torrez
Combat
Their stats
Level 40+400 XP352
Health
40
Strength
40
Dexterity
100
Mana
65
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedTorrez's own protection values per damage channel - what your hits are reduced by. The Fire Mage armour above is their gear.
Their weapon
No signature weapon is recorded for Torrez, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Torrez in 8 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
50
per connecting swing · 8 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Torrez's health at Gothic.
Unarmed (fists) (40 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Fireball
Carried

Extract of Magic Energy
Carried
x99
Parchment
Carried
x4
Coin
Carried

Ore Nugget
Carried
x13
Fire Mages Chambers key
Carried
These are the items Torrez actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







