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Graham Trader

Citizen · Old Camp

Graham

Citizen of the Old Camp. A trader you can buy from and sell to, carrying 6 goods.

Camp
Old Camp
Role
Citizen
In stock
6 goods

Buys & sells

6 goods

Books & documents

  • Sketch

    Books & documents

    60
  • Map of the Colony

    Books & documents

    50
  • Map of the Old Camp

    Books & documents

    40

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Graham

Location of Graham on the overworld map

Location

Camp
Old Camp
On overworld
Yes

Combat

Their stats

Level 6+60 XP

88

Health

20

Strength

10

Dexterity

60

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Graham's own protection values per damage channel - what your hits are reduced by.

Their weapon

Club (Light Mace)Signature
Damage
8
Damage type
Blunt
Needs Strength
5
Worth
5

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Graham in 2 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Graham's health at Gothic.

Graham's Edge protection-5
Their hit on you23

Club (Light Mace) (20 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Graham actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the Old Camp