TraderGuard · Old Camp
Skip
Guard of the Old Camp. A trader you can buy from and sell to, carrying 10 goods.
- Camp
- Old Camp
- Role
- Guard
- In stock
- 10 goods
Buys & sells
10 goodsRunes & scrolls

Schematic of Longsword
Runes & scrolls
127
Schematic of Judgement Sword
Runes & scrolls
73
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Where to find Skip
Talks about
Combat
Their stats
Level 15+150 XP220
Health
70
Strength
50
Dexterity
140
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSkip's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Skip in 9 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
27
per connecting swing · 9 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Skip's health at Gothic.
Judgment Sword (70 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops
These are the items Skip actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









