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Scorpio Trader

Guard · Old Camp

Scorpio

Guard of the Old Camp. A trader you can buy from and sell to, carrying 33 distinct goods who also trains Crossbow.

Camp
Old Camp
Role
Guard
In stock
33 goods

Also teaches

1 skill

Where to find Scorpio

Location of Scorpio on the overworld map

Location

Camp
Old Camp
On overworld
Yes

Combat

Their stats

Level 16+160 XP

220

Health

70

Strength

50

Dexterity

140

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Warder's ArmorOld Camp Guard armour
Edge33
Blunt33
Point25
Energy20
Fire22
Ice26
Wind22

Scorpio's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.

Their weapon

Warder's SwordSignature
Damage
32
Damage type
Edge
Needs Strength
22
Worth
165

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous27 per hit·9 hits to drop

You drop Scorpio in 9 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

27

per connecting swing · 9 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Scorpio's health at Gothic.

Scorpio's Edge protection-33
Their hit on you97

Warder's Sword (70 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Scorpio actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the Old Camp