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Fisk Trader

Outsider · Old Camp

Fisk

Outsider of the Old Camp. A trader you can buy from and sell to, carrying 20 goods.

Camp
Old Camp
Role
Outsider
In stock
20 goods

Buys & sells

20 goods

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Fisk

Location of Fisk on the overworld map

Location

Camp
Old Camp
On overworld
Yes

Combat

Their stats

Level 7+70 XP

124

Health

30

Strength

18

Dexterity

100

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Shadow's DressShadow armour
Edge28
Blunt29
Point22
Energy14
Fire18
Ice18
Wind12

Fisk's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.

Their weapon

Farmer's DefenseSignature
Damage
14
Damage type
Edge
Needs Strength
10
Worth
32

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Even fight32 per hit·4 hits to drop

You drop Fisk in 4 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

32

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Fisk's health at Gothic.

Fisk's Edge protection-28
Their hit on you39

Farmer's Defense (30 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Fisk actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the Old Camp