Skip to content
GothicWiki
Dexter Trader

Outsider · Old Camp

Dexter

Outsider of the Old Camp. A trader you can buy from and sell to, carrying 33 goods.

Camp
Old Camp
Role
Outsider
In stock
33 goods

Buys & sells

33 goods

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Dexter

Location of Dexter on the overworld map

Location

Camp
Old Camp
On overworld
Yes

Combat

Their stats

Level 8+80 XP

124

Health

30

Strength

18

Dexterity

80

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Shadow's DressShadow armour
Edge28
Blunt29
Point22
Energy14
Fire18
Ice18
Wind12

Dexter's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.

Their weapon

Thorn of WoundsSignature
Damage
18
Damage type
Edge
Needs Strength
15
Worth
38

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous32 per hit·4 hits to drop

You drop Dexter in 4 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

32

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Dexter's health at Gothic.

Dexter's Edge protection-28
Their hit on you43

Thorn of Wounds (30 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Dexter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the Old Camp