TraderOutsider · Old Camp
Dexter
Outsider of the Old Camp. A trader you can buy from and sell to, carrying 33 goods.
- Camp
- Old Camp
- Role
- Outsider
- In stock
- 33 goods
Buys & sells
33 goodsWeapons
Food & potions

Extract of Healing
Food & potions
32x5
Strong Beer
Food & potions
30
Essence of Healing
Food & potions
25x10
Essence of Magic Energy
Food & potions
24x8
Dragonroot
Food & potions
16x6
Mild Healing Herbs
Food & potions
16x10
Stoneroot
Food & potions
16x8
Beer
Food & potions
10x3
Velayis
Food & potions
9x13
Cheese
Food & potions
8x2
Bread
Food & potions
6x3
Flame Thorn
Food & potions
5x12
Apple
Food & potions
4x7
Water
Food & potions
4x7
Cabbage
Food & potions
3
Carrot
Food & potions
3x3
Pear
Food & potions
3x3
Onion
Food & potions
2x3
Potato
Food & potions
2x4
Keys

Lockpick
Keys
15x12
Books & documents

Map of the Colony
Books & documents
50
Goods
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Where to find Dexter
Combat
Their stats
Level 8+80 XP124
Health
30
Strength
18
Dexterity
80
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedDexter's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Dexter in 4 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
32
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Dexter's health at Gothic.
Thorn of Wounds (30 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Thorn of Wounds
Equipped weapon
38
Field Bow
Carried

Arrow
Carried
x22
Lockpick
Carried
x2
Ore Nugget
Carried
x23
Green Novice
Carried

Essence of Healing
Carried
These are the items Dexter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







