Swamp CampNovice · Swamp Camp
Viran
Novice of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- Novice
- Routines
- 6
Where you find Viran
Quests
1 questCombat
Their stats
Level 5+50 XP100
Health
15
Strength
15
Dexterity
25
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedViran's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Viran in 2 hits; they drop you in 5.
Your attack
Damage type
Your defence
Your hit
56
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Viran's health at Gothic.
Handaxe (15 Strength) drops you in 5 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Handaxe
Equipped weapon
6
Swampweed
Carried

Ore Nugget
Carried
x5
Rice
Carried
x2
Rice Schnapps
Carried
These are the items Viran actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 55
- Hero scenes
- 9
- Dialogue topics
- 8
Conversations
5 topicsAh, nothin' big. You see, workin' all the way out here can get a tad risky with all those bloodflies buzzin' about.3 lines
- Ah, nothin' big. You see, workin' all the way out here can get a tad risky with all those bloodflies buzzin' about.
- We could work SO MUCH faster if they were gone. Y'know what I mean?
- What favor?
You really think I'm that daft, don't you?2 lines
- You really think I'm that daft, don't you?
- "Orun sent me to fetch the harvest" - and, poof, just like that, all the herbs are gone.
Nah, I got a better idea. How about YOU prove you ain't some grifter by doin' us a little favor?2 lines
- Nah, I got a better idea. How about YOU prove you ain't some grifter by doin' us a little favor?
- Go ask him yourself if you don't believe me ...
Of course.2 lines
- Of course.
- But Orun really sent me.
What, again?4 lines
- What, again?
- All right, all right. Here, take the bloody herbs!
- I'm here for the next harvest.
- Don't tell me you want me to kill the swamp sharks this time. I'm in a rush.






