Swamp CampWSC · Swamp Camp
Natalia
WSC of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- WSC
- Routines
- 5
Where you find Natalia
Combat
Their stats
Level 4+40 XP52
Health
20
Strength
20
Dexterity
30
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Typical WSC armour
Not confirmedNo protection on record for the WSC. Expect little to no protection beyond plain clothing.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Natalia in 1 hit; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
60
per connecting swing · 1 hit to drop
A charged heavy strike doubles this; blocked swings land 1.
Natalia's health at Gothic.
Kalom's Sword (20 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Kalom's Sword
Equipped weapon
264
Pyrokinesis
Carried
These are the items Natalia actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 7
- Hero scenes
- 0






