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JoruSwamp Camp

Novice · Swamp Camp

Joru

Novice of the Swamp Camp. Speaks to the player.

Has dialogueAfterTalkingCampDividedEscapeFollowOwnershipStartWait
Camp
Swamp Camp
Guild
Novice
Routines
7

Where you find Joru

Location of Joru on the overworld map

Location

Region
Swamp Camp
On overworld Yes

Quests

1 quest

Combat

Their stats

Level 6+60 XP

148

Health

15

Strength

15

Dexterity

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge10
Blunt10
Point5
Energy12
Fire12
Ice12
Wind12

Joru's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.

Their weapon

Lester's MediatorSignature
Damage
60
Damage type
Blunt
Needs Strength
52
Worth
220

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous50 per hit·3 hits to drop

You drop Joru in 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

50

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Joru's health at Gothic.

Joru's Edge protection-10
Their hit on you70

Lester's Mediator (15 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Joru actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
46
Hero scenes
11
Dialogue topics
10

Conversations

8 topics
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.3 lines
  1. Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
  2. Maybe one of the other gurus can help you? I don't know, man. Look around.
  3. Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.8 lines
  1. That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
  2. If you want his attention, try and use a magic scroll in his vicinity.
  3. Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea.
  4. Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around.
  5. The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice.
  6. Sure thing - you scratch my back, I scratch yours.
  7. I helped you out. Your turn now: how do I impress the gurus?
  8. All right. Thanks for the tips.
Oh, so you're looking to join us? That's nice. Let's see ... hmm, yeah, I might be able to help you.4 lines
  1. Oh, so you're looking to join us? That's nice. Let's see ... hmm, yeah, I might be able to help you.
  2. I'm still a novice, but I know these people better than most.
  3. That said, I want you to do me a favor first. Have you been to Fortuno yet?
  4. I'm to win the favor of the baals. Do you have any tips?
Then you already got your daily ration? Give it to me, and we have deal.2 lines
  1. Then you already got your daily ration? Give it to me, and we have deal.
  2. I'll think about it.
I guess you could call him the quartermaster - he gives out our daily smoke rolls.2 lines
  1. I guess you could call him the quartermaster - he gives out our daily smoke rolls.
  2. I'll think about it.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. 3 lines
  1. Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
  2. There are ways to work around that, but they are different for each of them. I can give you some tips.
  3. Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice. 1 line
  1. Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Not yet. But Kalom only ever gives us a few rolls.5 lines
  1. Not yet. But Kalom only ever gives us a few rolls.
  2. Only the gurus get enough swampweed to truly elevate themselves into the spiritual realm.
  3. But I don't mind ... someday, I'll be a guru, and then I'll finally get enough to witness our master in all his glory.
  4. Someday ...
  5. So? Has the Sleeper spoken to you yet?

More of the Swamp Camp