Swamp CampNovice · Swamp Camp
Joru
Novice of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- Novice
- Routines
- 7
Where you find Joru
Quests
1 questCombat
Their stats
Level 6+60 XP148
Health
15
Strength
15
Dexterity
55
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedJoru's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Joru in 3 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
50
per connecting swing · 3 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Joru's health at Gothic.
Lester's Mediator (15 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Lester's Mediator
Equipped weapon
220
Elixir of Healing
Carried
x99
Root Soup
Carried
These are the items Joru actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 46
- Hero scenes
- 11
- Dialogue topics
- 10
Conversations
8 topicsWell, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.3 lines
- Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
- Maybe one of the other gurus can help you? I don't know, man. Look around.
- Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.8 lines
- That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
- If you want his attention, try and use a magic scroll in his vicinity.
- Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea.
- Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around.
- The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice.
- Sure thing - you scratch my back, I scratch yours.
- I helped you out. Your turn now: how do I impress the gurus?
- All right. Thanks for the tips.
Oh, so you're looking to join us? That's nice. Let's see ... hmm, yeah, I might be able to help you.4 lines
- Oh, so you're looking to join us? That's nice. Let's see ... hmm, yeah, I might be able to help you.
- I'm still a novice, but I know these people better than most.
- That said, I want you to do me a favor first. Have you been to Fortuno yet?
- I'm to win the favor of the baals. Do you have any tips?
Then you already got your daily ration? Give it to me, and we have deal.2 lines
- Then you already got your daily ration? Give it to me, and we have deal.
- I'll think about it.
I guess you could call him the quartermaster - he gives out our daily smoke rolls.2 lines
- I guess you could call him the quartermaster - he gives out our daily smoke rolls.
- I'll think about it.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. 3 lines
- Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
- There are ways to work around that, but they are different for each of them. I can give you some tips.
- Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice. 1 line
- Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Not yet. But Kalom only ever gives us a few rolls.5 lines
- Not yet. But Kalom only ever gives us a few rolls.
- Only the gurus get enough swampweed to truly elevate themselves into the spiritual realm.
- But I don't mind ... someday, I'll be a guru, and then I'll finally get enough to witness our master in all his glory.
- Someday ...
- So? Has the Sleeper spoken to you yet?






