Swamp CampTPL · Swamp Camp
Gor Na Dun
TPL of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- TPL
- Routines
- 3
Where you find Gor Na Dun
Combat
Their stats
150
Health
15
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Worn armour
ConfirmedThe armour Gor Na Dun wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Gor Na Dun in 4 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
40
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Gor Na Dun's health at Gothic.
Light Two-Hander (15 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Light Two-Hander
Equipped weapon
1055
Root Soup
Carried

Green Novice
Carried

Elixir of Healing
Carried
x3
These are the items Gor Na Dun actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.






