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Gor Na DunSwamp Camp

TPL · Swamp Camp

Gor Na Dun

TPL of the Swamp Camp. Speaks to the player.

Has dialogueFightOwnershipStart
Camp
Swamp Camp
Guild
TPL
Routines
3

Where you find Gor Na Dun

Location of Gor Na Dun on the overworld map

Location

Region
Swamp Camp
On overworld Yes

Combat

Their stats

150

Health

15

Strength

Gothic difficulty values - Novice and Hard rescale them in-fight.

Worn armour

Confirmed
Templar's ArmorTemplar armour
Edge20
Blunt20
Point0
Energy6
Fire6
Ice6
Wind6

The armour Gor Na Dun wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Light Two-HanderSignature
Damage
60
Damage type
Edge
Needs Strength
50
Worth
1055

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous40 per hit·4 hits to drop

You drop Gor Na Dun in 4 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

40

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Gor Na Dun's health at Gothic.

Gor Na Dun's Edge protection-20
Their hit on you70

Light Two-Hander (15 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Gor Na Dun actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More of the Swamp Camp