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Gor Na DrakSwamp Camp

TPL · Swamp Camp

Gor Na Drak

TPL of the Swamp Camp. Speaks to the player.

Has dialogueCampDividedCollapsedFMTakenRestStart
Camp
Swamp Camp
Guild
TPL
Routines
5

Where you find Gor Na Drak

Location of Gor Na Drak on the overworld map

Location

Region
Swamp Camp
On overworld Yes

Combat

Their stats

230

Health

23

Strength

Gothic difficulty values - Novice and Hard rescale them in-fight.

Worn armour

Confirmed
Templar's ArmorTemplar armour
Edge20
Blunt20
Point0
Energy6
Fire6
Ice6
Wind6

The armour Gor Na Drak wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

King's BladeSignature
Damage
74
Damage type
Edge
Needs Strength
59
Worth
1507

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous40 per hit·6 hits to drop

You drop Gor Na Drak in 6 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

40

per connecting swing · 6 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Gor Na Drak's health at Gothic.

Gor Na Drak's Edge protection-20
Their hit on you92

King's Blade (23 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Gor Na Drak actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
0
Hero scenes
4
Dialogue topics
4

Conversations

3 topics
A lot. We hunt day and night. 2 lines
  1. A lot. We hunt day and night.
  2. How much more ichor do you need for the ritual?
Yes. The minecrawlers ooze it from their mandibles. If you extract the mandibles properly, you can gather it for your purposes. 2 lines
  1. Yes. The minecrawlers ooze it from their mandibles. If you extract the mandibles properly, you can gather it for your purposes.
  2. "Crawler ichor?"
Like I said - the dreamjuice. We need it for the Great Awakening. 4 lines
  1. Like I said - the dreamjuice. We need it for the Great Awakening.
  2. It steels our minds so we can withstand the Sleeper's power during the ritual.
  3. But there's still so much to gather ...
  4. What does Cor Kalom need the ichor for?

More of the Swamp Camp