Swamp CampNovice · Swamp Camp
Caine
Novice of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- Novice
- Routines
- 3
Where you find Caine
Story state
Combat
Their stats
Level 7+70 XP148
Health
15
Strength
15
Dexterity
65
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedCaine's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Caine in 4 hits; they drop you in 4.
Your attack
Damage type
Your defence
Your hit
47
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Caine's health at Gothic.
Withered Axe (15 Strength) drops you in 4 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Withered Axe
Equipped weapon
12
Ore Nugget
Carried
x5
Rice
Carried

Rice Schnapps
Carried
x2
These are the items Caine actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 17
- Hero scenes
- 6
- Dialogue topics
- 6
Conversations
2 topicsHmm ... he's a great alchemist, well, maybe the best in the Colony. And he's a man of faith - a true believer.2 lines
- Hmm ... he's a great alchemist, well, maybe the best in the Colony. And he's a man of faith - a true believer.
- What else can you tell me about your master?
The dreamjuice, yes. Master Kalom pays well for the ichor.4 lines
- The dreamjuice, yes. Master Kalom pays well for the ichor.
- But don't get any ideas, yes? Minecrawlers are dangerous, and hard to kill. Maybe talk to the templars if you want to know more. Like, uh ... what was his name. Gor Na Drak.
- He goes to the Old Mine every morning and comes back at night.
- You brew potions from minecrawler mandibles?






