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CaineSwamp Camp

Novice · Swamp Camp

Caine

Novice of the Swamp Camp. Speaks to the player.

Has dialogueDeadOwnershipStart
Camp
Swamp Camp
Guild
Novice
Routines
3

Where you find Caine

Location of Caine on the overworld map

Location

Region
Swamp Camp
On overworld Yes

Story state

Dies during the storyRoutine: Dead

Combat

Their stats

Level 7+70 XP

148

Health

15

Strength

15

Dexterity

65

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge13
Blunt13
Point10
Energy14
Fire14
Ice14
Wind14

Caine's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.

Their weapon

Withered AxeSignature
Damage
13
Damage type
Edge
Needs Strength
9
Worth
12

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Even fight47 per hit·4 hits to drop

You drop Caine in 4 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

47

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Caine's health at Gothic.

Caine's Edge protection-13
Their hit on you23

Withered Axe (15 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Caine actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
17
Hero scenes
6
Dialogue topics
6

Conversations

2 topics
Hmm ... he's a great alchemist, well, maybe the best in the Colony. And he's a man of faith - a true believer.2 lines
  1. Hmm ... he's a great alchemist, well, maybe the best in the Colony. And he's a man of faith - a true believer.
  2. What else can you tell me about your master?
The dreamjuice, yes. Master Kalom pays well for the ichor.4 lines
  1. The dreamjuice, yes. Master Kalom pays well for the ichor.
  2. But don't get any ideas, yes? Minecrawlers are dangerous, and hard to kill. Maybe talk to the templars if you want to know more. Like, uh ... what was his name. Gor Na Drak.
  3. He goes to the Old Mine every morning and comes back at night.
  4. You brew potions from minecrawler mandibles?

More of the Swamp Camp