Swamp CampNovice · Swamp Camp
Balor
Novice of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- Novice
- Routines
- 6
Where you find Balor
Quests
1 questCombat
Their stats
Level 4+40 XP76
Health
10
Strength
10
Dexterity
20
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedBalor's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Balor in 2 hits; they drop you in 6.
Your attack
Damage type
Your defence
Your hit
56
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Balor's health at Gothic.
Handaxe (10 Strength) drops you in 6 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Handaxe
Equipped weapon
6
Swampweed
Carried

Ore Nugget
Carried
x7
Rice
Carried

Rice Schnapps
Carried
x2
Green Novice
Carried
x2
These are the items Balor actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 29
- Hero scenes
- 11
- Dialogue topics
- 11
Conversations
6 topicsAh, good - that saves me the walk. Here, take it.4 lines
- Ah, good - that saves me the walk. Here, take it.
- Don't forget to grab Viran's harvest, in case you ain't done it yet. He's over on the other side of the swamp.
- If you don't, Kalom's gonna think you pawned the rest.
- Baal Orun sent me - I'm supposed to pick up your harvest.
Riiiight ... so you can sell it to the New Campers again, eh?5 lines
- Riiiight ... so you can sell it to the New Campers again, eh?
- Fifty nuggets upfront. The usual rate.
- Again? Fine, take it - but don't get any ideas, will you?
- It's me again. Cor Kalom wants me to pick up the next harvest.
- I'd never.
I give you a name and you make a run for it, y'think that's how it's gonna go?3 lines
- I give you a name and you make a run for it, y'think that's how it's gonna go?
- Fifty nuggets, advance payment. Then we can talk.
- All right. Who's that buyer?
You sure? 'Cause without a contact, no one's gonna buy this off you. You're a stranger, and no one here trusts strangers.3 lines
- You sure? 'Cause without a contact, no one's gonna buy this off you. You're a stranger, and no one here trusts strangers.
- Or, if you're lucky, some bandit is gonna beat you up and just take it for himself.
- Forget it.
All right ... the guy's named Cipher, and you'll find him in the tavern on the lake.3 lines
- All right ... the guy's named Cipher, and you'll find him in the tavern on the lake.
- Be careful, though, and don't let him rip you off. He's a cutthroat.
- Fifty it is. Here.
I don't see nothing. Fifty, cold and blue. We clear?1 line
- I don't see nothing. Fifty, cold and blue. We clear?






