Swamp CampNovice · Swamp Camp
Baal Netbek
Novice of the Swamp Camp. Speaks to the player.
- Camp
- Swamp Camp
- Guild
- Novice
- Routines
- 1
Where you find Baal Netbek
Combat
Their stats
30
Health
3
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Worn armour
ConfirmedThe armour Baal Netbek wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Baal Netbek in 1 hit; they drop you in 12.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 1 hit to drop
A charged heavy strike doubles this; blocked swings land 1.
Baal Netbek's health at Gothic.
Handaxe (3 Strength) drops you in 12 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Handaxe
Equipped weapon
6
Swampweed
Carried

Ore Nugget
Carried
x7
Rice
Carried

Rice Schnapps
Carried
x2
Green Novice
Carried
x2
These are the items Baal Netbek actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.






