Old CampSTT · Old Camp
Dexter
STT of the Old Camp. Speaks to the player.
- Camp
- Old Camp
- Guild
- STT
- Routines
- 3
Where you find Dexter
Quests
1 questCombat
Their stats
Level 8+80 XP124
Health
30
Strength
18
Dexterity
80
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedDexter's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Dexter in 4 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
32
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Dexter's health at Gothic.
Thorn of Wounds (30 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Thorn of Wounds
Equipped weapon
38
Field Bow
Carried

Arrow
Carried
x22
Lockpick
Carried
x2
Ore Nugget
Carried
x23
Green Novice
Carried

Essence of Healing
Carried
Sells / stock

Map of the Colony
For sale
50
Extract of Healing
For sale
32x5
Strong Beer
For sale
30
Essence of Healing
For sale
25x10
Essence of Magic Energy
For sale
24x8
Dreamcall
For sale
20x8
Dragonroot
For sale
16x6
Mild Healing Herbs
For sale
16x10
Stoneroot
For sale
16x8
Lockpick
For sale
15x12
Northern Dark
For sale
15x10
Leather strips
For sale
14x6
Beer
For sale
10x3
Velayis
For sale
9x13
Cheese
For sale
8x2
Green Novice
For sale
8x14
Bread
For sale
6x3
Candle
For sale
6x5
Flame Thorn
For sale
5x12
Molerat grease
For sale
5x2
Apple
For sale
4x7
Razor
For sale
4x2
Water
For sale
4x7
Cabbage
For sale
3
Carrot
For sale
3x3
Pear
For sale
3x3
Onion
For sale
2x3
Plate
For sale
2x3
Potato
For sale
2x4
Torch
For sale
2x6
Tumbler
For sale
2x4
Arrow
For sale
1x18
Ore Nugget
For sale
1x64
These are the items Dexter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 28
- Hero scenes
- 15
- Dialogue topics
- 12
Conversations
12 topicsYou look tense ... how about some swampweed, straight from the cultists?1 line
- You look tense ... how about some swampweed, straight from the cultists?
In other words, you're trying to prove yourself.9 lines
- In other words, you're trying to prove yourself.
- Hmm ... yeah, there's something I could use a hand with. If you do well, I'll put in a good word for you.
- There's a guy in the Swamp Camp who goes by the name of Kalom. He's a "Cor," meaning one of the top dogs.
- He's also an alchemist, and he's got a recipe for a, how should I say, "potent brew."
- Kalom. That old bastard won't talk to anyone who isn't a cultist. That's where you come in - head to the Swamp Camp and act as though you wanna join them.
- Kalom checks all the novices sooner or later. Once he talks to you, get me the recipe.
- I'm looking to join the Old Camp and become a Shadow.
- What do you need?
- What's stopping you?
Forget it.2 lines
- Forget it.
- I might have to buy that recipe. I want fifty nuggets in advance.
Wait! 4 lines
- Wait!
- Okay, guess I can spare that much. Here. But don't you think about crossing me, freshie.
- Fine. Forget about it.
- Sounds good.
At some point, Diego will ask me what I think of you. Take a guess what my answer's gonna depend on.2 lines
- At some point, Diego will ask me what I think of you. Take a guess what my answer's gonna depend on.
- Sounds like a tricky job. What's in it for me?
All right. I'll see what I can do.1 line
- All right. I'll see what I can do.
Alright, then. If you don't wanna do this job, I'll find someone else who will. 2 lines
- Alright, then. If you don't wanna do this job, I'll find someone else who will.
- No. Give me the nuggets, or get it yourself.
Then you pay for it now, and I'll pay you back once you have it.2 lines
- Then you pay for it now, and I'll pay you back once you have it.
- No nuggets, no recipe.
Show me.5 lines
- Show me.
- Seraphis, swampweed, crawler ichor ... hmm. That's the big secret?
- Whatever. The Fire Mages will know what to do with it - probably get hammered on it, 'cause that's all they're doing these days.
- I'll tell Diego about this. And here - for your efforts.
- I have your recipe.
Green to the core, huh? You can smoke it. Takes the edge off.2 lines
- Green to the core, huh? You can smoke it. Takes the edge off.
- What's "swampweed?"
Show me your goods.1 line
- Show me your goods.
Just head out through the south gate and keep going east. Maybe get yourself a map as well.5 lines
- Just head out through the south gate and keep going east. Maybe get yourself a map as well.
- Come to think of it, I have one in my stock ...
- That's right.
- How do I get to the Swamp Camp?
- The south gate ... that's the one by the fallen tower, isn't it?






