Skip to content
GothicWiki
DexterOld Camp

STT · Old Camp

Dexter

STT of the Old Camp. Speaks to the player.

Has dialogueInExtremoWaitOwnershipStart
Camp
Old Camp
Guild
STT
Routines
3

Where you find Dexter

Location of Dexter on the overworld map

Location

Region
Old Camp
On overworld Yes

Quests

1 quest

Combat

Their stats

Level 8+80 XP

124

Health

30

Strength

18

Dexterity

80

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Shadow's DressShadow armour
Edge28
Blunt29
Point22
Energy14
Fire18
Ice18
Wind12

Dexter's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.

Their weapon

Thorn of WoundsSignature
Damage
18
Damage type
Edge
Needs Strength
15
Worth
38

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous32 per hit·4 hits to drop

You drop Dexter in 4 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

32

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Dexter's health at Gothic.

Dexter's Edge protection-28
Their hit on you43

Thorn of Wounds (30 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Voice and dialogue

Voice lines
28
Hero scenes
15
Dialogue topics
12

Conversations

12 topics
You look tense ... how about some swampweed, straight from the cultists?1 line
  1. You look tense ... how about some swampweed, straight from the cultists?
In other words, you're trying to prove yourself.9 lines
  1. In other words, you're trying to prove yourself.
  2. Hmm ... yeah, there's something I could use a hand with. If you do well, I'll put in a good word for you.
  3. There's a guy in the Swamp Camp who goes by the name of Kalom. He's a "Cor," meaning one of the top dogs.
  4. He's also an alchemist, and he's got a recipe for a, how should I say, "potent brew."
  5. Kalom. That old bastard won't talk to anyone who isn't a cultist. That's where you come in - head to the Swamp Camp and act as though you wanna join them.
  6. Kalom checks all the novices sooner or later. Once he talks to you, get me the recipe.
  7. I'm looking to join the Old Camp and become a Shadow.
  8. What do you need?
  9. What's stopping you?
Forget it.2 lines
  1. Forget it.
  2. I might have to buy that recipe. I want fifty nuggets in advance.
Wait! 4 lines
  1. Wait!
  2. Okay, guess I can spare that much. Here. But don't you think about crossing me, freshie.
  3. Fine. Forget about it.
  4. Sounds good.
At some point, Diego will ask me what I think of you. Take a guess what my answer's gonna depend on.2 lines
  1. At some point, Diego will ask me what I think of you. Take a guess what my answer's gonna depend on.
  2. Sounds like a tricky job. What's in it for me?
All right. I'll see what I can do.1 line
  1. All right. I'll see what I can do.
Alright, then. If you don't wanna do this job, I'll find someone else who will. 2 lines
  1. Alright, then. If you don't wanna do this job, I'll find someone else who will.
  2. No. Give me the nuggets, or get it yourself.
Then you pay for it now, and I'll pay you back once you have it.2 lines
  1. Then you pay for it now, and I'll pay you back once you have it.
  2. No nuggets, no recipe.
Show me.5 lines
  1. Show me.
  2. Seraphis, swampweed, crawler ichor ... hmm. That's the big secret?
  3. Whatever. The Fire Mages will know what to do with it - probably get hammered on it, 'cause that's all they're doing these days.
  4. I'll tell Diego about this. And here - for your efforts.
  5. I have your recipe.
Green to the core, huh? You can smoke it. Takes the edge off.2 lines
  1. Green to the core, huh? You can smoke it. Takes the edge off.
  2. What's "swampweed?"
Show me your goods.1 line
  1. Show me your goods.
Just head out through the south gate and keep going east. Maybe get yourself a map as well.5 lines
  1. Just head out through the south gate and keep going east. Maybe get yourself a map as well.
  2. Come to think of it, I have one in my stock ...
  3. That's right.
  4. How do I get to the Swamp Camp?
  5. The south gate ... that's the one by the fallen tower, isn't it?

More of the Old Camp