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DustyOld Camp

Citizen · Old Camp

Dusty

Citizen of the Old Camp. Speaks to the player.

Has dialogueFollowOwnershipOwnership_SwampPrepareritualStart
Camp
Old Camp
Guild
Citizen
Routines
5

Where you find Dusty

Location of Dusty on the overworld map

Location

Region
Old Camp
On overworld Yes

Quests

1 quest

Combat

Their stats

Level 5+50 XP

64

Health

20

Strength

10

Dexterity

40

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Dusty's own protection values per damage channel - what your hits are reduced by.

Their weapon

ClubSignature
Damage
5
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Dusty in 2 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Dusty's health at Gothic.

Dusty's Edge protection-5
Their hit on you20

Club (20 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Dusty actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
23
Hero scenes
10
Dialogue topics
6

Conversations

4 topics
Huh. What was that saying about gift horses? Anyway. I'm ready when you are.3 lines
  1. Huh. What was that saying about gift horses? Anyway. I'm ready when you are.
  2. Just remember the bribe, okay? We'll need a hundred nuggs at least.
  3. I will.
We're really doin' this, are we? Okay. Let's take the south gate, though - the guys at the north gate are way too uptight, they don't take bribes. 4 lines
  1. We're really doin' this, are we? Okay. Let's take the south gate, though - the guys at the north gate are way too uptight, they don't take bribes.
  2. And you do the talkin' - I ain't good with that stuff.
  3. I'm ready. Let's go to the Swamp Camp.
  4. Will do. Let's go.
You'd ... why?4 lines
  1. You'd ... why?
  2. So ... you're gonna help me get there?
  3. What if I give you those one hundred nuggets for the guards?
  4. Let's just say you're not the only one who wants to see your face in the Swamp Camp.
Cause I'm not sure what it's like over there. I had a mate here, Melvin, and he took off last week. 3 lines
  1. Cause I'm not sure what it's like over there. I had a mate here, Melvin, and he took off last week.
  2. I ain't heard from him since ... until I do, I'll stay here.
  3. If you don't like it here, why don't you leave?

More of the Old Camp