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GuyOld Camp

Citizen · Old Camp

Guy

Citizen of the Old Camp. Speaks to the player.

Has dialogueOwnershipStart
Camp
Old Camp
Guild
Citizen
Routines
2

Where you find Guy

Location of Guy on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 4+40 XP

64

Health

13

Strength

10

Dexterity

33

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Guy's own protection values per damage channel - what your hits are reduced by.

Their weapon

PickaxeSignature
Damage
7
Damage type
Edge
Needs Strength
5
Worth
4

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Guy in 2 hits; they drop you in 6.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Guy's health at Gothic.

Guy's Edge protection-5
Their hit on you15

Pickaxe (13 Strength) drops you in 6 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Guy actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
24
Hero scenes
10
Dialogue topics
8

Conversations

6 topics
Well, if you don't mind getting your throat slit for a bloody breadcrumb, it's the place to be.5 lines
  1. Well, if you don't mind getting your throat slit for a bloody breadcrumb, it's the place to be.
  2. No, it's not THAT bad. But it's ... different.
  3. In here, Gomez and his guys keep the peace. There's nothing like that in the New Camp.
  4. The only ones with the brawn and the brain to run that place are the Water Mages and their mercs, but they only care about their escape plan.
  5. How about the New Camp?
Hmmm... Well, as long as you pay the warders your protection money, you can have a good life here. If anyone gets cocky or starts a fight with someone who's paid them, they stomp them.3 lines
  1. Hmmm... Well, as long as you pay the warders your protection money, you can have a good life here. If anyone gets cocky or starts a fight with someone who's paid them, they stomp them.
  2. Also, we're the only place where you can get your hands on outside wares. You can hardly afford them in the other camps.
  3. What are the perks of the Old Camp?
Sure. I like it here.2 lines
  1. Sure. I like it here.
  2. That's all for now. Thanks.
Then they just sit back and watch. As long as no one gets killed, it's all good.2 lines
  1. Then they just sit back and watch. As long as no one gets killed, it's all good.
  2. What if two guys start a fight, and they both paid their protection money?
Well, uh, as I said, everything from outside the Barrier. Bread, cheese, ham, especially beer and wine. With all the cheap rice swill the New Campers give out, folk are dying for the good stuff.5 lines
  1. Well, uh, as I said, everything from outside the Barrier. Bread, cheese, ham, especially beer and wine. With all the cheap rice swill the New Campers give out, folk are dying for the good stuff.
  2. If you got a weapon to sell, you'll always find a buyer, and proper armors are bloody unaffordable.
  3. Mmm, they sure are - they just looted their armors off the dead prison guards after the revolt.
  4. They've become their banner, so to speak. Unless you become one of them, you'll never get your hands on one.
  5. What kind of goods fetch the best prices here?
Hmm, best ask one of them.5 lines
  1. Hmm, best ask one of them.
  2. There's always a few novices here in our camp, sure they'd be happy to talk your ear off.
  3. I never went myself, but from what I've heard, it's not half bad. They're pretty generous, apparently.
  4. Oh, and lately, they've been recruiting like there's no tomorrow.
  5. What's it like in the Swamp Camp?

More of the Old Camp