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GravoOld Camp

Citizen · Old Camp

Gravo

Citizen of the Old Camp. Speaks to the player.

Has dialogueStart
Camp
Old Camp
Guild
Citizen
Routines
1

Where you find Gravo

Location of Gravo on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 5+50 XP

88

Health

20

Strength

10

Dexterity

40

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Gravo's own protection values per damage channel - what your hits are reduced by.

Their weapon

HandaxeSignature
Damage
9
Damage type
Edge
Needs Strength
5
Worth
6

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Gravo in 2 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Gravo's health at Gothic.

Gravo's Edge protection-5
Their hit on you24

Handaxe (20 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Gravo actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
24
Hero scenes
5
Dialogue topics
4

Conversations

3 topics
I think I can. But I'm warning you - it'll cost you. 2 lines
  1. I think I can. But I'm warning you - it'll cost you.
  2. Can you help me, then? I think I'm in trouble.
All right, let's say you've gotten yourself into trouble with Thorus. Best to never let it come to that, but hey, you never know, right?5 lines
  1. All right, let's say you've gotten yourself into trouble with Thorus. Best to never let it come to that, but hey, you never know, right?
  2. Thorus is stubborn as a mule and if you fall outta favor with him, he won't talk to you anymore. That's bad news.
  3. Lucky for you, there's me, Gravo, and I know everyone - even the folks whose word means somethin' to Thorus.
  4. I tell 'em you're a fine lad, they pass it on to Thorus, and click - all's well that ends well.
  5. How can you set things straight?
Ahh ... lookin' to score a few points, are you?5 lines
  1. Ahh ... lookin' to score a few points, are you?
  2. Well, Diego's the top dog, but you know that already. His most trusted men are Fingers, Whistler, and Sly.
  3. Then there's Dexter and Fisk, our fences - they sell their stuff down at the marketplace. Everyone buys from 'em, even the warders, so that gives 'em a bit of sway.
  4. Last but not least, we got Scatty - runs the arena and decides who can fight and all that. Lots of folk owe him ore - he's someone you'll want to stay on the right side of.
  5. Can you point me to the key players here in the camp? The Shadows?

More of the Old Camp