Old CampCitizen · Old Camp
Snaf
Citizen of the Old Camp. Speaks to the player.
- Camp
- Old Camp
- Guild
- Citizen
- Routines
- 1
Where you find Snaf
Quests
3 questsCombat
Their stats
Level 6+60 XP100
Health
25
Strength
15
Dexterity
85
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSnaf's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Snaf in 2 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Snaf's health at Gothic.
Club (Light Mace) (25 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops
These are the items Snaf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 100
- Hero scenes
- 9
- Dialogue topics
- 9
Conversations
6 topicsSure did. Here, have another one. Or three!3 lines
- Sure did. Here, have another one. Or three!
- I did, but I'm out for today. Come back tomorrow.
- You said I can have as much stew as I want, right?
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.2 lines
- You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.
- Where can I find hellcaps around here?
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.3 lines
- I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.
- Thing is, I'm lacking the ingredients. Three more meat bugs and five hellcaps, that should do the trick. Interested?
- What can I do for you?
Good. 2 lines
- Good.
- I can do that.
Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine. 3 lines
- Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine.
- I sent someone else to get the ingredients a week ago, but he never came back. Probably joined the New Camp.
- That sounds ... nice.
Great! Just a moment and the stew'll be ready.2 lines
- Great! Just a moment and the stew'll be ready.
- I got your ingredients.






