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SnafOld Camp

Citizen · Old Camp

Snaf

Citizen of the Old Camp. Speaks to the player.

Has dialogueStart
Camp
Old Camp
Guild
Citizen
Routines
1

Where you find Snaf

Location of Snaf on the overworld map

Location

Region
Old Camp
On overworld Yes

Quests

3 quests

Combat

Their stats

Level 6+60 XP

100

Health

25

Strength

15

Dexterity

85

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Snaf's own protection values per damage channel - what your hits are reduced by.

Their weapon

Club (Light Mace)Signature
Damage
8
Damage type
Blunt
Needs Strength
5
Worth
5

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Snaf in 2 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Snaf's health at Gothic.

Snaf's Edge protection-5
Their hit on you28

Club (Light Mace) (25 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Snaf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
100
Hero scenes
9
Dialogue topics
9

Conversations

6 topics
Sure did. Here, have another one. Or three!3 lines
  1. Sure did. Here, have another one. Or three!
  2. I did, but I'm out for today. Come back tomorrow.
  3. You said I can have as much stew as I want, right?
You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.2 lines
  1. You could try the area right outside the south gate, past the broken tower. There's a hill where the stuff grows.
  2. Where can I find hellcaps around here?
I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.3 lines
  1. I got a new recipe, meatbug ragout à la Snaf. With rice and mushrooms.
  2. Thing is, I'm lacking the ingredients. Three more meat bugs and five hellcaps, that should do the trick. Interested?
  3. What can I do for you?
Good. 2 lines
  1. Good.
  2. I can do that.
Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine. 3 lines
  1. Like hell it does. But this is the Colony, so get used to it. Also, with the right seasonin', it'll taste just fine.
  2. I sent someone else to get the ingredients a week ago, but he never came back. Probably joined the New Camp.
  3. That sounds ... nice.
Great! Just a moment and the stew'll be ready.2 lines
  1. Great! Just a moment and the stew'll be ready.
  2. I got your ingredients.

More of the Old Camp