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ScarOld Camp

Mercenary · Old Camp

Scar

Mercenary of the Old Camp. Speaks to the player.

Has dialogueOtOwnershipStart
Camp
Old Camp
Guild
Mercenary
Routines
3

Where you find Scar

Location of Scar on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 80+800 XP

400

Health

75

Strength

55

Dexterity

155

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Heavy Ore Baron ArmorOre Baron armour
Edge40
Blunt40
Point30
Energy30
Fire30
Ice30
Wind30

Scar's own protection values per damage channel - what your hits are reduced by. The Mercenary armour above is their gear.

Their weapon

Scar's SwordSignature
Damage
85
Damage type
Edge
Needs Strength
70
Worth
315

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous20 per hit·20 hits to drop

You drop Scar in 20 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

20

per connecting swing · 20 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Scar's health at Gothic.

Scar's Edge protection-40
Their hit on you155

Scar's Sword (75 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Scar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
19
Hero scenes
5
Dialogue topics
4

More of the Old Camp