Skip to content
GothicWiki
MudOld Camp

Citizen · Old Camp

Mud

Citizen of the Old Camp. Speaks to the player.

Has dialogueFollowKalomistsStart
Camp
Old Camp
Guild
Citizen
Routines
3

Where you find Mud

Location of Mud on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

+1 XP

88

Health

20

Strength

10

Dexterity

40

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Mud's own protection values per damage channel - what your hits are reduced by.

Their weapon

ClubSignature
Damage
5
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Mud in 2 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Mud's health at Gothic.

Mud's Edge protection-5
Their hit on you20

Club (20 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Mud actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
61
Hero scenes
6
Dialogue topics
25

Conversations

4 topics
Oy, you new 'ere? I ain't seen you 'ere before!2 lines
  1. Oy, you new 'ere? I ain't seen you 'ere before!
  2. Say, you mind if I join you for a bit? I'm sure you could use a friend!
Great! We can chat on the way!2 lines
  1. Great! We can chat on the way!
  2. Why not. Come along.
Bad day, eh? Surely some company is gonna cheer you right up!2 lines
  1. Bad day, eh? Surely some company is gonna cheer you right up!
  2. Piss off.
Sure.2 lines
  1. Sure.
  2. Please, could you shut up for just ONE moment?

More of the Old Camp