Old CampFire Mage · Old Camp
Milten
Fire Mage of the Old Camp.
- Camp
- Old Camp
- Guild
- Fire Mage
- Routines
- 0
Where you find Milten
Signature gear
Milten
scroll
Story state
- ·SleeperTest_Milten - Combat
- ·Sleeper Temple Region Trait Dream Milten
Combat
Their stats
Level 100+1 000 XP250
Health
30
Strength
30
Dexterity
150
Mana
55
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedMilten's own protection values per damage channel - what your hits are reduced by. The Fire Mage armour above is their gear.
Their weapon
No signature weapon is recorded for Milten, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Milten in 5 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
50
per connecting swing · 5 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Milten's health at Gothic.
Unarmed (fists) (30 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops
Milten
Carried

Fireball
Carried

Apple
Carried

Wine
Carried
x3
Elixir of Healing
Carried
x99
Elixir of Magic Energy
Carried
x99
Fire Mages Chambers key
Carried
These are the items Milten actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 244
- Hero scenes
- 23
- Dialogue topics
- 19
Conversations
5 topicsAll right. Master Corristo was saddened at your lack of trust. 3 lines
- All right. Master Corristo was saddened at your lack of trust.
- However, he thanks you for delivering this letter, and said you can go see Torrez about your reward.
- All right. Corristo thanks you for delivering this letter. He said you can go see Torrez about your reward.
On we go.2 lines
- On we go.
- See you later.
Ah, very good - I'll make sure Corristo gets it.3 lines
- Ah, very good - I'll make sure Corristo gets it.
- I don't have a reward right here, but I'm sure the Water Mages will compensate you.
- I have a letter from the Water Mages.
Oh, I'm afraid that will be difficult. I'm the only apprentice they have taken in since the barrier, and that was only because I did something for Master Corristo. 4 lines
- Oh, I'm afraid that will be difficult. I'm the only apprentice they have taken in since the barrier, and that was only because I did something for Master Corristo.
- In other words, unless you do something that will draw his attention, it's unlikely they'll give you a chance.
- Oh, and of course you'll have to be a member of the Old Camp as well.
- What do I have to do so the mages accept me as an apprentice?
He's usually just outside the temple. 3 lines
- He's usually just outside the temple.
- Of course, he's inside at night, so you'll have to catch him before dusk.
- Where can I find this Torrez?






