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MiltenOld Camp

Fire Mage · Old Camp

Milten

Fire Mage of the Old Camp.

Camp
Old Camp
Guild
Fire Mage
Routines
0

Where you find Milten

Location of Milten on the overworld map

Location

Region
Old Camp
On overworld Yes

Signature gear

  • Milten

    scroll

Story state

Appears in the Sleeper Dream
  • ·SleeperTest_Milten - Combat
  • ·Sleeper Temple Region Trait Dream Milten

Combat

Their stats

Level 100+1 000 XP

250

Health

30

Strength

30

Dexterity

150

Mana

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Fire RobeFire Mage armour
Edge10
Blunt10
Point7
Energy20
Fire80
Ice20
Wind20

Milten's own protection values per damage channel - what your hits are reduced by. The Fire Mage armour above is their gear.

Their weapon

No signature weapon is recorded for Milten, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous50 per hit·5 hits to drop

You drop Milten in 5 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

50

per connecting swing · 5 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Milten's health at Gothic.

Milten's Edge protection-10
Their hit on you33

Unarmed (fists) (30 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Milten actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
244
Hero scenes
23
Dialogue topics
19

Conversations

5 topics
All right. Master Corristo was saddened at your lack of trust. 3 lines
  1. All right. Master Corristo was saddened at your lack of trust.
  2. However, he thanks you for delivering this letter, and said you can go see Torrez about your reward.
  3. All right. Corristo thanks you for delivering this letter. He said you can go see Torrez about your reward.
On we go.2 lines
  1. On we go.
  2. See you later.
Ah, very good - I'll make sure Corristo gets it.3 lines
  1. Ah, very good - I'll make sure Corristo gets it.
  2. I don't have a reward right here, but I'm sure the Water Mages will compensate you.
  3. I have a letter from the Water Mages.
Oh, I'm afraid that will be difficult. I'm the only apprentice they have taken in since the barrier, and that was only because I did something for Master Corristo. 4 lines
  1. Oh, I'm afraid that will be difficult. I'm the only apprentice they have taken in since the barrier, and that was only because I did something for Master Corristo.
  2. In other words, unless you do something that will draw his attention, it's unlikely they'll give you a chance.
  3. Oh, and of course you'll have to be a member of the Old Camp as well.
  4. What do I have to do so the mages accept me as an apprentice?
He's usually just outside the temple. 3 lines
  1. He's usually just outside the temple.
  2. Of course, he's inside at night, so you'll have to catch him before dusk.
  3. Where can I find this Torrez?

More of the Old Camp