Old CampCitizen · Old Camp
Kyle
Citizen of the Old Camp. Speaks to the player.
- Camp
- Old Camp
- Guild
- Citizen
- Routines
- 2
Where you find Kyle
Combat
Their stats
Level 5+50 XP76
Health
15
Strength
10
Dexterity
55
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedKyle's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Kyle in 2 hits; they drop you in 5.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Kyle's health at Gothic.
Pickaxe (15 Strength) drops you in 5 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Pickaxe
Equipped weapon
4
Plate
Carried

Torch
Carried

Water
Carried
These are the items Kyle actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 8
- Hero scenes
- 1
- Dialogue topics
- 2
Conversations
2 topicsHow many times do I gotta tell you bastards to stop runnin' through me hut?!1 line
- How many times do I gotta tell you bastards to stop runnin' through me hut?!
You're the problem! You and your lot!8 lines
- You're the problem! You and your lot!
- All I wanted was a hut for meself.
- Yeah, they warned me not to build it here, but what could I do? All the other spots were taken.
- You think ANY of these bastards told me what'd happen if I built it here anyway?
- Well, you're lookin' at it! I'd just finished buildin', and then, on the first day I got back from the mine, the house had a second fuckin' door!
- Those bloody arseholes, I hate them! I can't tell you how much I hate them!
- EVERYONE just walks through here like they own this place. EVERYONE!
- What's your problem?






