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KyleOld Camp

Citizen · Old Camp

Kyle

Citizen of the Old Camp. Speaks to the player.

Has dialogueOwnershipStart
Camp
Old Camp
Guild
Citizen
Routines
2

Where you find Kyle

Location of Kyle on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 5+50 XP

76

Health

15

Strength

10

Dexterity

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Kyle's own protection values per damage channel - what your hits are reduced by.

Their weapon

PickaxeSignature
Damage
7
Damage type
Edge
Needs Strength
5
Worth
4

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Kyle in 2 hits; they drop you in 5.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Kyle's health at Gothic.

Kyle's Edge protection-5
Their hit on you17

Pickaxe (15 Strength) drops you in 5 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Kyle actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
8
Hero scenes
1
Dialogue topics
2

Conversations

2 topics
How many times do I gotta tell you bastards to stop runnin' through me hut?!1 line
  1. How many times do I gotta tell you bastards to stop runnin' through me hut?!
You're the problem! You and your lot!8 lines
  1. You're the problem! You and your lot!
  2. All I wanted was a hut for meself.
  3. Yeah, they warned me not to build it here, but what could I do? All the other spots were taken.
  4. You think ANY of these bastards told me what'd happen if I built it here anyway?
  5. Well, you're lookin' at it! I'd just finished buildin', and then, on the first day I got back from the mine, the house had a second fuckin' door!
  6. Those bloody arseholes, I hate them! I can't tell you how much I hate them!
  7. EVERYONE just walks through here like they own this place. EVERYONE!
  8. What's your problem?

More of the Old Camp