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KharimOld Camp

Soldier · Old Camp

Kharim

Soldier of the Old Camp. Speaks to the player.

Has dialogueGuideOwnershipStartWait
Camp
Old Camp
Guild
Soldier
Routines
4

Where you find Kharim

Location of Kharim on the overworld map

Location

Region
Old Camp
On overworld Yes

Quests

1 quest

Combat

Their stats

Level 14+140 XP

172

Health

70

Strength

20

Dexterity

140

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge34
Blunt33
Point25
Energy28
Fire32
Ice32
Wind28

Kharim's own protection values per damage channel - what your hits are reduced by. The Soldier armour above is their gear.

Their weapon

Sting MaceSignature
Damage
25
Damage type
Blunt
Needs Strength
22
Worth
97

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous26 per hit·7 hits to drop

You drop Kharim in 7 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

26

per connecting swing · 7 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Kharim's health at Gothic.

Kharim's Edge protection-34
Their hit on you90

Sting Mace (70 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Kharim actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
26
Hero scenes
10
Dialogue topics
9

More of the Old Camp