Old CampSoldier · Old Camp
Kharim
Soldier of the Old Camp. Speaks to the player.
- Camp
- Old Camp
- Guild
- Soldier
- Routines
- 4
Where you find Kharim
Quests
1 questCombat
Their stats
Level 14+140 XP172
Health
70
Strength
20
Dexterity
140
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedKharim's own protection values per damage channel - what your hits are reduced by. The Soldier armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Kharim in 7 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
26
per connecting swing · 7 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Kharim's health at Gothic.
Sting Mace (70 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Sting Mace
Equipped weapon
97
Rice
Carried
x2
Bread
Carried

Ore Nugget
Carried
x19
Torch
Carried
x3
Essence of Healing
Carried

Coin
Carried
These are the items Kharim actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 26
- Hero scenes
- 10
- Dialogue topics
- 9






