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JackalOld Camp

Guard · Old Camp

Jackal

Guard of the Old Camp. Speaks to the player.

Has dialogueFmtakenFmtaken2OwnershipStart
Camp
Old Camp
Guild
Guard
Routines
4

Where you find Jackal

Location of Jackal on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 35+350 XP

300

Health

100

Strength

70

Dexterity

180

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Warder's ArmorOld Camp Guard armour
Edge42
Blunt40
Point34
Energy32
Fire36
Ice36
Wind30

Jackal's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.

Their weapon

BonebreakerSignature
Damage
54
Damage type
Edge
Needs Strength
44
Worth
434

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous18 per hit·17 hits to drop

You drop Jackal in 17 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

18

per connecting swing · 17 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Jackal's health at Gothic.

Jackal's Edge protection-42
Their hit on you149

Bonebreaker (100 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Jackal actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
34
Hero scenes
9
Dialogue topics
9

More of the Old Camp