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FletcherOld Camp

Guard · Old Camp

Fletcher

Guard of the Old Camp. Speaks to the player.

Has dialogueFmtakenFmtaken2OwnershipStart
Camp
Old Camp
Guild
Guard
Routines
4

Where you find Fletcher

Location of Fletcher on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 15+150 XP

220

Health

70

Strength

50

Dexterity

140

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Warder's ArmorOld Camp Guard armour
Edge33
Blunt33
Point25
Energy20
Fire22
Ice26
Wind22

Fletcher's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.

Their weapon

Judgment SwordSignature
Damage
30
Damage type
Edge
Needs Strength
20
Worth
145

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous27 per hit·9 hits to drop

You drop Fletcher in 9 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

27

per connecting swing · 9 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Fletcher's health at Gothic.

Fletcher's Edge protection-33
Their hit on you95

Judgment Sword (70 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Fletcher actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
43
Hero scenes
11
Dialogue topics
8

Conversations

4 topics
Uh, more or less. They tossed us in together, but he's been doin' his own thing for a while now.2 lines
  1. Uh, more or less. They tossed us in together, but he's been doin' his own thing for a while now.
  2. Did you know Nek well?
'Cause he did a big round just before he disappeared. Ain't much left to get from those diggers right now.2 lines
  1. 'Cause he did a big round just before he disappeared. Ain't much left to get from those diggers right now.
  2. What's keeping you from collecting his levies?
Huh?9 lines
  1. Huh?
  2. Did you now? Did he really turn coat?
  3. Really? Shit. He was a good man.
  4. Guess I'm gonna have to take over this patch for good now. Innos praise ...
  5. Keep me in the loop.
  6. About Nek ...
  7. I think I found him.
  8. No, he's dead. The molerats got him.
  9. I'm still looking.
What's it to you?2 lines
  1. What's it to you?
  2. When was the last time you saw Nek?

More of the Old Camp