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FingersOld Camp

STT · Old Camp

Fingers

STT of the Old Camp. Speaks to the player.

Has dialogueStart
Camp
Old Camp
Guild
STT
Routines
1

Where you find Fingers

Location of Fingers on the overworld map

Location

Region
Old Camp
On overworld Yes

Teaches

2 skills

Combat

Their stats

Level 8+80 XP

124

Health

25

Strength

28

Dexterity

75

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Shadow's DressShadow armour
Edge28
Blunt29
Point22
Energy14
Fire18
Ice18
Wind12

Fingers's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.

Their weapon

Thorn of WoundsSignature
Damage
18
Damage type
Edge
Needs Strength
15
Worth
38

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Even fight32 per hit·4 hits to drop

You drop Fingers in 4 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

32

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Fingers's health at Gothic.

Fingers's Edge protection-28
Their hit on you38

Thorn of Wounds (25 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Fingers actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
40
Hero scenes
11
Dialogue topics
9

Conversations

8 topics
Then you should find yourself a nice spot of sunlight.2 lines
  1. Then you should find yourself a nice spot of sunlight.
  2. I want to become a Shadow.
I wouldn't know how. 2 lines
  1. I wouldn't know how.
  2. Can you help me with that?
Now, why would I do that?5 lines
  1. Now, why would I do that?
  2. Ah, why didn't you lead with that. Yeah, I guess I could give you some backing.
  3. Thing is, I have to be sure you're good for something. Say - do you know your way around a lock?
  4. I'm looking for folks to put in a good word for me.
  5. Because Diego says you're one of the key players.
Depends. What do you wanna know?2 lines
  1. Depends. What do you wanna know?
  2. What can you teach me?
Ahh ... the mother of skullduggery. 3 lines
  1. Ahh ... the mother of skullduggery.
  2. Frankly, the biggest rookie mistake is when people use their lockpicks like randy sailors trying to crack open a harbor brothel. All force, no flair.
  3. What I'm saying is, be careful with your lockpicks, and you'll break a LOT less of them.
Right. So, remember what I told you about being gentle with your picks, and all? They make a special sound when they're about to break.4 lines
  1. Right. So, remember what I told you about being gentle with your picks, and all? They make a special sound when they're about to break.
  2. Learn to attune your ear to it, and you'll never waste one again.
  3. Good luck!
  4. How do I become a master at lockpicking?
What a noble wish. Very well. 5 lines
  1. What a noble wish. Very well.
  2. Pickpocketing is all about distraction. Just bump into your mark or tap their shoulder, and they'll never notice your other hand slipping right into their pocket.
  3. Of course, you've got to make sure there are no witnesses.
  4. Just give it a try. There's no better teacher than field practice.
  5. Teach me how to pick pockets.
Hmm. All right then, I guess you're ready. 4 lines
  1. Hmm. All right then, I guess you're ready.
  2. You probably already figured out that there's easy victims and guys that you better stay away from.
  3. Always make sure you're mark is isolated. Fewer witnesses means better odds.
  4. I want to be an even better pickpocket.

More of the Old Camp