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BartholoOld Camp

Mercenary · Old Camp

Bartholo

Mercenary of the Old Camp. Speaks to the player.

Has dialogueOMFloodOtOwnershipStartWaitYard
Camp
Old Camp
Guild
Mercenary
Routines
5

Where you find Bartholo

Location of Bartholo on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 60+600 XP

388

Health

65

Strength

60

Dexterity

135

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Heavy Ore Baron ArmorOre Baron armour
Edge20
Blunt20
Point15
Energy10
Fire10
Ice10
Wind10

Bartholo's own protection values per damage channel - what your hits are reduced by. The Mercenary armour above is their gear.

Their weapon

Paw's PunchSignature
Damage
55
Damage type
Edge
Needs Strength
45
Worth
202

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous40 per hit·10 hits to drop

You drop Bartholo in 10 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

40

per connecting swing · 10 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Bartholo's health at Gothic.

Bartholo's Edge protection-20
Their hit on you115

Paw's Punch (65 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Bartholo actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
17
Hero scenes
3
Dialogue topics
3

More of the Old Camp