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Baal TaranOld Camp

Novice · Old Camp

Baal Taran

Novice of the Old Camp. Speaks to the player.

Has dialogueStart
Camp
Old Camp
Guild
Novice
Routines
1

Where you find Baal Taran

Location of Baal Taran on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

60

Health

6

Strength

Gothic difficulty values - Novice and Hard rescale them in-fight.

Worn armour

Confirmed
Novice's ArmorNovice armour
Edge5
Blunt5
Point0
Energy3
Fire3
Ice3
Wind3

The armour Baal Taran wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Withered AxeSignature
Damage
13
Damage type
Edge
Needs Strength
9
Worth
12

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Baal Taran in 2 hits; they drop you in 6.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Baal Taran's health at Gothic.

Baal Taran's Edge protection-5
Their hit on you14

Withered Axe (6 Strength) drops you in 6 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Baal Taran actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
0
Hero scenes
13
Dialogue topics
12

Conversations

11 topics
He speaks to us through our visions. Hear his voice once, and you will never again doubt his power. 4 lines
  1. He speaks to us through our visions. Hear his voice once, and you will never again doubt his power.
  2. The herbs we gather in the swamp help us with this: smoking them opens your mind and brings you closer to the Sleeper. Some even experience visions.
  3. How does this god show you his power?
  4. I see.
Yes. We are a brotherhood of men following a new faith.3 lines
  1. Yes. We are a brotherhood of men following a new faith.
  2. We have a camp east of here, in the swamps. My mission is to bring our faith to strangers like you.
  3. Brotherhood of the Sleeper?
Through a great invocation we have been preparing for a long time. We will join our minds and thus connect our souls to his.3 lines
  1. Through a great invocation we have been preparing for a long time. We will join our minds and thus connect our souls to his.
  2. During this invocation, the Sleeper will grant us a vision and show us the road to peace.
  3. And how exactly will the Sleeper "lead you to freedom?"
I fear not, Brother. The only ones that the warders allow into the camp are those who provide Gomez with herbs.5 lines
  1. I fear not, Brother. The only ones that the warders allow into the camp are those who provide Gomez with herbs.
  2. That is how we sustain ourselves: we harvest swampweed and sell some of it to the other camps, in return for goods from the outside.
  3. If you were one of Cor Kalom's couriers, you could get into the castle. But for that to happen, you'd obviously have to be one of us.
  4. What business do you have in the castle, anyway?
  5. I have to get into the castle. Can you help me with that somehow?
I knew it! What else would a simple man like you want from the mages.4 lines
  1. I knew it! What else would a simple man like you want from the mages.
  2. Take my advice: forget about the mages. They charge far too many nuggets for their goods.
  3. Whatever runes or potions you need, you will get them much cheaper in our camp.
  4. That's right.
As you say, stranger. I just wanted to help you.2 lines
  1. As you say, stranger. I just wanted to help you.
  2. None of your business.
Really? Where did you get it? Wait, allow me to guess: the mages gave it to you before they threw you in here, did they not?5 lines
  1. Really? Where did you get it? Wait, allow me to guess: the mages gave it to you before they threw you in here, did they not?
  2. Quite careless of you to just tell me this. But fear not, my lips are sealed.
  3. But do yourself a favor and keep this to yourself in the future. Some people here would slit your throat for that.
  4. Messages from the outside are extremely valuable.
  5. I have a letter for the highest Fire Mage.
Ahh ... well, it is true, those hardly leave the castle. You will have to go inside.3 lines
  1. Ahh ... well, it is true, those hardly leave the castle. You will have to go inside.
  2. What do you want of them? Buy magic runes? Or potions?
  3. One of the mages.
Who? Why not just wait for him to come out?2 lines
  1. Who? Why not just wait for him to come out?
  2. There's someone I have to see.
Well, where do I even start? The Sleeper is a powerful being, possibly even more powerful than Innos, the God of Light.6 lines
  1. Well, where do I even start? The Sleeper is a powerful being, possibly even more powerful than Innos, the God of Light.
  2. So far, his powers are limited to the realm of thoughts, which limits his strength. He has been asleep for a thousand years, but now the time of his awakening draws near.
  3. And it is we who he chose to spread the faith and witness his glory.
  4. Like I said, he is still bound by his sleep. Until his awakening, he needs us.
  5. But it's also in our own best interest - once the day is finally here, only those who followed the Sleeper's call will be saved from doom. Everyone who doubts or opposes him will be destroyed.
  6. Tell me about the Sleeper.
It's a bit of a walk - I'm busy right now, but my Brother Parvez should be around here somewhere.3 lines
  1. It's a bit of a walk - I'm busy right now, but my Brother Parvez should be around here somewhere.
  2. He's usually near the market, on the other side of the castle. I think he even has a hut over there.
  3. How do I get to the camp of the Brotherhood?

More of the Old Camp