TrainerGuru · Swamp Camp
Corangar
Guru of the Swamp Camp. Spend your learning points here to study Dexterity, Strength, Alchemy.
- Camp
- Swamp Camp
- Role
- Guru
- Teaches
- 3 skills
Teaches
3 skills- Raises Dexterity

Dexterity
AttributesDexterity represents your mastery, balance and control over your body.
1 learning point per attribute point.
- Raises Strength

Strength
AttributesStrength expresses your physical prowess.
1 learning point per attribute point.

Alchemy
MagicAllows you to brew potions from ingredients you find in the world.
Taught by the Swamp Sect Gurus and camp alchemists along their storyline.
Where to find Corangar
Combat
Their stats
300
Health
30
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Cor Angar in 6 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Cor Angar's health at Gothic.
Red Wind (30 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Red Wind
Equipped weapon
400
Sleep
Carried

Extract of Magic Energy
Carried
x4
Northern Dark
Carried

Dreamcall
Carried
x3
These are the items Cor Angar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


