TrainerGuru · Swamp Camp
Baalcadar
Guru of the Swamp Camp. Spend your learning points here to study Mana, Alchemy.
- Camp
- Swamp Camp
- Role
- Guru
- Teaches
- 2 skills
Teaches
2 skillsWhere to find Baalcadar
Combat
Their stats
300
Health
30
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Baal Cadar in 6 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Baal Cadar's health at Gothic.
Unarmed (fists) (30 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Fist of Wind
Carried

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
Sells / stock

Ring of Defense
For sale
200
Ring of Flame Protection
For sale
175
Ring of Spiritual Power
For sale
120
Transform into Bloodfly
For sale
70
Transform into Wolf
For sale
55
First circle of magic
For sale
50
Map of the Swamp Camp
For sale
40
The Bloodflies
For sale
40
Transform into Molerat
For sale
40x2
Transform into Scavenger
For sale
40
Fist of Wind
For sale
35x4
Essence of Healing
For sale
25x8
The circle of Novices
For sale
25
Essence of Magic Energy
For sale
24x6
Mild Healing Herbs
For sale
16x12
Parchment
For sale
15x34
Raven Herbs
For sale
13x10
Grave Moss
For sale
10x4
Healing
For sale
10x8
Lunanaceae
For sale
6x4
Solanaceae
For sale
6x4
Flame Thorn
For sale
5x6
Light
For sale
5x10
Molerat grease
For sale
5x3
Water
For sale
4x8
Hellcap
For sale
3x8
Lab flask
For sale
2x10
Ore Nugget
For sale
1x16
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


