New CampPeasant · New Camp
Jeremiah
Peasant of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Peasant
- Routines
- 2
Where you find Jeremiah
Mentioned in conversation
1 personCombat
Their stats
Level 8+80 XP124
Health
35
Strength
13
Dexterity
75
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedJeremiah's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Jeremiah in 3 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 3 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Jeremiah's health at Gothic.
Shortsword (35 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Shortsword
Equipped weapon
24
Rice
Carried
x5
Pure alcohol
Carried

Tumbler
Carried

Ore Nugget
Carried
x15
Rice Schnapps
Carried
x2
Sells / stock

Root Soup
For sale
48x5
Mushroom Stew
For sale
32x6
Strong Beer
For sale
30x2
Essence of Healing
For sale
25x4
Lockpick
For sale
15x6
Rice Schnapps
For sale
13x6
Grilled Meat
For sale
7x10
Grilled Scavenger Meat
For sale
7x7
Bread
For sale
6x8
Candle
For sale
6x2
Rice
For sale
5x18
Razor
For sale
4x2
Water
For sale
4x10
Plate
For sale
2x3
Torch
For sale
2x2
Tumbler
For sale
2x4
Arrow
For sale
1x12
Ore Nugget
For sale
1x14
These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 10
- Hero scenes
- 3
- Dialogue topics
- 3
Conversations
1 topicHe's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them. 5 lines
- He's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them.
- The only one who could stand up to them is Horatio, but he's gone all soft since they threw him in here.
- One day, he even told me that sometimes, he's THIS close to knocking that bastard's lights out, but he just won't do it.
- I think it has to do with an "oath he swore to himself" or something like that.
- What can you tell me about the Rice Lord?







