Skip to content
GothicWiki
Darrion Trader

Novice · Swamp Camp

Darrion

Novice of the Swamp Camp. A trader you can buy from and sell to, carrying 23 goods.

Camp
Swamp Camp
Role
Novice
In stock
23 goods

Buys & sells

23 goods

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Darrion

Location of Darrion on the overworld map

Location

Camp
Swamp Camp
On overworld
Yes

Combat

Their stats

Level 6+60 XP

148

Health

15

Strength

15

Dexterity

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge10
Blunt10
Point5
Energy12
Fire12
Ice12
Wind12

Darrion's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.

Their weapon

Fortuno's ClubSignature
Damage
20
Damage type
Blunt
Needs Strength
12
Worth
54

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Even fight50 per hit·3 hits to drop

You drop Darrion in 3 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

50

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Darrion's health at Gothic.

Darrion's Edge protection-10
Their hit on you30

Fortuno's Club (15 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Darrion actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the Swamp Camp