TraderNovice · Swamp Camp
Darrion
Novice of the Swamp Camp. A trader you can buy from and sell to, carrying 23 goods.
- Camp
- Swamp Camp
- Role
- Novice
- In stock
- 23 goods
Buys & sells
23 goodsWeapons
Runes & scrolls

Schematic of Steel Tongue
Runes & scrolls
68
Food & potions
Goods

Leather strips
Goods
14x16
Iron
Goods
11x12
Willow wood
Goods
7x18
Candlestick
Goods
6
Plate
Goods
2
Tumbler
Goods
2x2
Arrow
Goods
1x45
Bolt
Goods
1x36
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Where to find Darrion
Combat
Their stats
Level 6+60 XP148
Health
15
Strength
15
Dexterity
55
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedDarrion's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Darrion in 3 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
50
per connecting swing · 3 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Darrion's health at Gothic.
Fortuno's Club (15 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops
These are the items Darrion actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


