TraderGuru · Swamp Camp
Baal Cadar
Guru of the Swamp Camp. A trader you can buy from and sell to, carrying 28 goods who also trains Mana, Rune Inscription.
- Camp
- Swamp Camp
- Role
- Guru
- In stock
- 28 goods
Buys & sells
28 goodsRunes & scrolls

Transform into Bloodfly
Runes & scrolls
70
Transform into Wolf
Runes & scrolls
55
Transform into Molerat
Runes & scrolls
40x2
Transform into Scavenger
Runes & scrolls
40
Fist of Wind
Runes & scrolls
35x4
Healing
Runes & scrolls
10x8
Light
Runes & scrolls
5x10
Rings & amulets
Food & potions

Essence of Healing
Food & potions
25x8
Essence of Magic Energy
Food & potions
24x6
Mild Healing Herbs
Food & potions
16x12
Raven Herbs
Food & potions
13x10
Grave Moss
Food & potions
10x4
Lunanaceae
Food & potions
6x4
Solanaceae
Food & potions
6x4
Flame Thorn
Food & potions
5x6
Water
Food & potions
4x8
Hellcap
Food & potions
3x8
Books & documents

First circle of magic
Books & documents
50
Map of the Swamp Camp
Books & documents
40
The Bloodflies
Books & documents
40
The circle of Novices
Books & documents
25
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Also teaches
2 skillsWhere to find Baal Cadar
Combat
Their stats
300
Health
30
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next.
Their weapon
No signature weapon is recorded for Baal Cadar, so the matchup below uses their stats and a typical GUR weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Baal Cadar in 6 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Baal Cadar's health at Gothic.
Unarmed (fists) (30 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Fist of Wind
Carried

Extract of Magic Energy
Carried
x4
Dreamcall
Carried
x2
Parchment
Carried
x4
These are the items Baal Cadar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.


