TrainerShadow · Old Camp
Diego
Shadow of the Old Camp. Spend your learning points here to study Dexterity, Strength.
- Camp
- Old Camp
- Role
- Shadow
- Teaches
- 2 skills
Teaches
2 skillsWhere to find Diego
Combat
Their stats
Level 100+1 000 XP540
Health
80
Strength
120
Dexterity
150
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedDiego's own protection values per damage channel - what your hits are reduced by. The Shadow armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Diego in 20 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
28
per connecting swing · 20 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Diego's health at Gothic.
Diego's Bow (120 Dexterity) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Diego's Bow
Signature weapon
252Diego's Sword
Carried

Arrow
Carried
x100
Elixir of Healing
Carried
x99
Wine
Carried

Cheese
Carried

Grapes
Carried

Dreamcall
Carried

ItMw_1H_Sword_04_Diego_Sleeper
Carried

Ore Nugget
Carried
x18
These are the items Diego actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.








