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Corristo Trainer

Fire Mage · Old Camp

Corristo

Fire Mage of the Old Camp. Spend your learning points here to study Mana, Magic Circle.

Camp
Old Camp
Role
Fire Mage
Teaches
2 skills

Teaches

2 skills

Where to find Corristo

Location of Corristo on the overworld map

Location

Camp
Old Camp
On overworld
Yes

Combat

Their stats

Level 60+600 XP

400

Health

30

Strength

40

Dexterity

100

Mana

60

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Fire RobeFire Mage armour
Edge13
Blunt13
Point8
Energy40
Fire120
Ice40
Wind40

Corristo's own protection values per damage channel - what your hits are reduced by. The Fire Mage armour above is their gear.

Their weapon

No signature weapon is recorded for Corristo, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous47 per hit·9 hits to drop

You drop Corristo in 9 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

47

per connecting swing · 9 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Corristo's health at Gothic.

Corristo's Edge protection-13
Their hit on you33

Unarmed (fists) (30 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Corristo actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More trainers of the Old Camp