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GothicWiki
Water Mage armourDeadly

Enemy class

Water Mage

Health
2,000
Strength
150
Threat
Deadly

Can you beat one?

These are typical numbers for the class, not a single fixed creature. The exact strength, health and kit shift from one Water Mage to the next, so treat this as a guide to the fight rather than an exact readout.

Their stats

Level 50+500 XP

2 000

Health

150

Strength

150

Dexterity

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their armour

Estimated
Water RobeWater Mage armour
Edge40
Blunt40
Point5
Energy20
Fire30
Ice20
Wind20

Typical Water Mage kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

No weapon on record. They likely fight with fists or a plain camp tool.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous20 per hit·100 hits to drop

You drop Water Mage in 100 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

20

per connecting swing · 100 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Water Mage's health at Gothic.

Water Mage's Edge protection-40 (est.)
Their hit on you153

Unarmed (fists) (150 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Other enemy types