Can you beat one?
These are typical numbers for the class, not a single fixed creature. The exact strength, health and kit shift from one Bandit to the next, so treat this as a guide to the fight rather than an exact readout.
Their stats
Level 10+100 XP136
Health
30
Strength
30
Dexterity
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their armour
EstimatedTypical Bandit kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 23
- Damage type
- Blunt
- Needs Strength
- 19
- Worth
- 79
Typical Bandit weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Bandit in 4 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
40
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Bandit's health at Gothic.
Morning Star (30 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Typical Bandit weapon; the exact one varies.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Typical drops

Ore Nugget
Carried
x12100%
Essence of Healing
Carried
94%
Lockpick
Carried
89%
Rice
Carried
89%
Rice Schnapps
Carried
x289%
Torch
Carried
x289%
Arrow
Carried
x1951%
Longbow
Carried
51%
Grilled Meat
Carried
49%
Tumbler
Carried
49%
Plate
Carried
46%
Teeth
Carried
46%
Bread
Carried
40%
Morning Star
Carried
37%
Wolf's claws
Carried
37%
Razor
Carried
34%
Bloodfly Sting
Carried
31%
Aggregated from the confirmed inventories of every Bandit in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.