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Bandit armourModerate

Enemy class

Bandit

Health
136
Strength
30
Threat
Moderate

Can you beat one?

These are typical numbers for the class, not a single fixed creature. The exact strength, health and kit shift from one Bandit to the next, so treat this as a guide to the fight rather than an exact readout.

Their stats

Level 10+100 XP

136

Health

30

Strength

30

Dexterity

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their armour

Estimated
Mercenary's ArmorMercenary armour
Edge20
Blunt20
Point0
Energy5
Fire5
Ice5
Wind5

Typical Bandit kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

Morning StarTypical Bandit weapon
Damage
23
Damage type
Blunt
Needs Strength
19
Worth
79

Typical Bandit weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous40 per hit·4 hits to drop

You drop Bandit in 4 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

40

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Bandit's health at Gothic.

Bandit's Edge protection-20 (est.)
Their hit on you48

Morning Star (30 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Typical Bandit weapon; the exact one varies.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Typical drops

Aggregated from the confirmed inventories of every Bandit in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.

Other enemy types